Use the trackpad for sweeping movements like looking around or turning, use the gyro for aiming). (FPS hint, use the right pad either as a mouse, or set it to "mouse like joystick", crank sensitivity up, and then set the controller to also use the gyro as mouse, but with lower sensitivity. With tweaking and personalization (as well as understanding the tricks of the controller) I'm not even any better with mouse and keyboard than I am with a Steam controller in FPS or any other type of game. It may take me a few hours to get a good controller profile set up for a game that doesn't normally use a controller, but it's better than a hunched back and static posture enforced by mouse and keyboard use. I bought one about 1 1/2 years ago, and I don't even use mouse and keyboard anymore. DOS Box actually has gamepad keymapping built in.ĬhrisRevocateur: It's ALL about the Steam controller for PC. The newer the game, the more likely it has good gamepad support (on the PS3/PS4 era, it means XInput gamepads). The best bet for older (Windows) games supporting analog gamepads (with DirectInput) may be some PSX/PS2-ports and such. which might respond to at least the analog stick(s) of your gamepad, but they were usually meant to be played with an analog flightstick + keyboard at the same time. Then there are games like space combat simulations, flight sims etc.
The game was not designed to be played that way (I recall someone here mentioning playing Duke3D PC version wiith an analog gamepad, I think he must be nuts). an analog joystick or gamepad for the mouse controls (aiming), but that is more like a hack. Maybe it is possible to fool the game to use e.g. Especially with FPS and RTS games, they were usually optimized specifically for mouse + keyboard. If you are trying to use a gamepad with older PC games, quite often they didn't even support any gamepads, which explains why it might be hard to get one to work with them. OldFatGuy: I have used Logitech and XBox controllers before, but sometimes on my old GoG games the games don't even recognize they're there, despite the fact I can go out of the game, go into Properties, and test the buttons and see that they work. Sorry, the Afterglow and Rock Candy were made by the same company PDP.
Thanks, my cousins and I used the gamepad pro to take on some orcs and uruk hai in the Return of the King game back in the day.
You can also search on Amazon (or where ever) for the terms "DirectInput gamepad" and you should see results for a number of gamepads which are switchable between DirectInput and XInput (make sure Amazon doesn't second guess you and search for "direct input" instead). Like I said, I use a Logitech F310 and that is what I recommend for a gamepad that will work with most anything.
Yes, it does explicitly state it supports "Xinput" and "DirectInput." It's just down the page a ways. Probably should've asked first, but it is the model number you listed so I hope it will work. I then go back into a game (sorry can't remember a GoG title now but it's happened at least four times so far and is frustrating) and once again it's as though the controller isn't even hooked up.
I have used Logitech and XBox controllers before, but sometimes on my old GoG games the games don't even recognize they're there, despite the fact I can go out of the game, go into Properties, and test the buttons and see that they work. I went to Amazon and found it, but I don't see any mention anywhere of the terms "XInput" or "DirectInput".
Serren: DirectInput and XInput are Windows APIs for input devices, the latter being the current API.